A new procedural sky system
Since Wormventures - Barrier 51 is in a state of feature completion which means every system for doing stuff in the game is implemented and will not change from now on to keep focus on the content, I couldn't help but change my current way to draw skies in the scenes.
Yes, I know, it was the LAST system I changed. I promise.
But the new solution for sky drawing is so much better. My old sky was a blue color gradient in the background of each scene with two layers of clouds that rotated around the scene, which was ok but not what it deserved to be. The new sky has procedurally created cloud layers, it can do day and night transitions, is much easier to implement and simply looks great. For those interested: I now use a system from the Unity Asset Store called "Jupiter - Procedural Sky".
Posts in this Series
- English translation done
- Steam Next Fest Live Streams are now available on YouTube
- Demo version was updated to version 1.0.1
- Wormventures - Barrier 51: Demo out on Steam
- MacOS support dropped
- Wormventures GIF-away #7
- Current statistics
- Steam page now available in french, spanish and portuguese
- Wormventures GIF-away #6
- Wormventures GIF-away #5
- First complete playthough and playtime
- Wormventures GIF-away #4
- Wormventures GIF-away #3
- Second Trailer released
- Wormventures GIF-away #2
- Wormventures GIF-away #1
- Talking italian
- My Sabbatical is over
- YAMR: All animations done
- Fear scenes
- All characters done
- Missing
- Unity, the killer
- The Briefing Room and more characters
- Translating recipes
- Translation work
- My workplace for the next weeks
- A new procedural sky system
- One month of fulltime development
- New gameplay video with german voice overs
- German Voice Overs / Longer Demo Version
- Game not coming in 2022
- Stormworm is back
- Demo version updates
- Talking about UI: Inventory
- Demo version playthrough on YouTube
- Demo version updates/bug fixes
- Demo version ready for beta testing
- Scene Evolution
- Worms, worms, worms – They multiply!
- Worms that learn to run
- The longest journey (an adventure game ever made)
- Crawling into the light: Wormventures – Barrier 51