Fear scenes
It was about time to revisit some scenes that I personally titled "Angst-Szenen" ("fear scenes" translated literally). Those are scenes that were already done but without an important detail or two, where I knew what it should look like, but didn't have an idea how it could be implemented.
Enough procrastination
One of these scenes was the "Gangsterschranke" (gangster barrier), a place in the swamps of Ugly Island. I needed some special animations there and I can't get into detail without spoiling the corresponding puzzles. Now that time is running out I was confronted with finding a solution to the problem immediately and not thinking about the best way to do it for another three years. Sometimes it is good for the mind to know that you can't procrastinate any further about that and have to do it now. In the end I didn't have to create a single new animation for the whole scene to work, but use the power of clever camera cuts along with sound and visual effects. The scene is done and I'm happy with the result but as I said, the whole thing wouldn't have been finished for years if I hadn't set me a time limit like "This scene will be done this evening, no matter what it will look like...".
Rendering movies to textures
Another thing I delayed a long time was the implementation of a TV with animated content visible on the screen, some static shown at the right moment and some other details that I again can't get into detail without spoiling too much. As it turned out it wasn't that hard to implement than I thought and that task is done, too:
I still have some of these "Angst Szenen" to defeat, but will get them done. One of them is a cutscene in the Elders' Oak, where Looky has to open a door. Yes, just opening a door. It is not locked even. Don't ask...
Posts in this Series
- English translation done
- Steam Next Fest Live Streams are now available on YouTube
- Demo version was updated to version 1.0.1
- Wormventures - Barrier 51: Demo out on Steam
- MacOS support dropped
- Wormventures GIF-away #7
- Current statistics
- Steam page now available in french, spanish and portuguese
- Wormventures GIF-away #6
- Wormventures GIF-away #5
- First complete playthough and playtime
- Wormventures GIF-away #4
- Wormventures GIF-away #3
- Second Trailer released
- Wormventures GIF-away #2
- Wormventures GIF-away #1
- Talking italian
- My Sabbatical is over
- YAMR: All animations done
- Fear scenes
- All characters done
- Missing
- Unity, the killer
- The Briefing Room and more characters
- Translating recipes
- Translation work
- My workplace for the next weeks
- A new procedural sky system
- One month of fulltime development
- New gameplay video with german voice overs
- German Voice Overs / Longer Demo Version
- Game not coming in 2022
- Stormworm is back
- Demo version updates
- Talking about UI: Inventory
- Demo version playthrough on YouTube
- Demo version updates/bug fixes
- Demo version ready for beta testing
- Scene Evolution
- Worms, worms, worms – They multiply!
- Worms that learn to run
- The longest journey (an adventure game ever made)
- Crawling into the light: Wormventures – Barrier 51