All characters done
When the shit hits the fan
Bad news first: Last Monday my hard drive where all my project data was got corrupted and a whole lot of data got lost. The problem was I didn't realize it immediately and had to figure out, what was going wrong. I spent until Wednesday evening to build in a new hard drive, copy all the data over and reconstruct the project (and some others as well) from my backups.
Good news: Everything is rescued and now I am back on the track again, but the whole thing cost me three days of my precious time.
Next milestone reached: All characters done
Yeah, it's time to let the corks pop: All characters are created and also implemented into the game. I even was able to redo two characters which were already done, but had issues with animations and blend shapes. They are now working as expected and look very good. Maybe I find the time later to create some extras to populate some scenes. Maybe some random worms could crawl around Few Pork or something, but the characters that are important for the game are done.
The next thing is to create three statues and a figurehead for a ship that are in the game and are not only for visuals, but also important for puzzles as well. Two of the statues are already created and in the game. One statue and the figurehead are still to do.
Posts in this Series
- English translation done
- Steam Next Fest Live Streams are now available on YouTube
- Demo version was updated to version 1.0.1
- Wormventures - Barrier 51: Demo out on Steam
- MacOS support dropped
- Wormventures GIF-away #7
- Current statistics
- Steam page now available in french, spanish and portuguese
- Wormventures GIF-away #6
- Wormventures GIF-away #5
- First complete playthough and playtime
- Wormventures GIF-away #4
- Wormventures GIF-away #3
- Second Trailer released
- Wormventures GIF-away #2
- Wormventures GIF-away #1
- Talking italian
- My Sabbatical is over
- YAMR: All animations done
- Fear scenes
- All characters done
- Missing
- Unity, the killer
- The Briefing Room and more characters
- Translating recipes
- Translation work
- My workplace for the next weeks
- A new procedural sky system
- One month of fulltime development
- New gameplay video with german voice overs
- German Voice Overs / Longer Demo Version
- Game not coming in 2022
- Stormworm is back
- Demo version updates
- Talking about UI: Inventory
- Demo version playthrough on YouTube
- Demo version updates/bug fixes
- Demo version ready for beta testing
- Scene Evolution
- Worms, worms, worms – They multiply!
- Worms that learn to run
- The longest journey (an adventure game ever made)
- Crawling into the light: Wormventures – Barrier 51